Friday, 23 November 2012

I would like to start off by thanking you for the year. I have learnt a lot and plan to take a lot of what we have learnt in class and use it in the future. I had a lot of fun in your class, and I think a valuable lesson that might be lost is all the public speaking and rapport that has been built. At the start of the class, most of the students did not know each other, but by the end of it, everyone has became friends in a sense. If I ran into anyone I would feel comfortable saying hello, having a conversation or even going for a coffee. This is not the norm and I think it comes from learning about the Social model and has rubbed off. Even people like Allan, who said he didn't feel like his fit in at the start, has became comfortable in public and has shown great improvements in his presenting skills. As far the models go, I believe they both have a place in teaching. The TSPR model is great for younger children as there can often be a lot of bullying in these classrooms. In older classes, this is also useful as it encourages a lot of good social aspects as well as encourages a life style full of healthy living. The Teaching games for understanding model is a great model and is useful in the athletic domain. This model is great for coaching and I will for sure it in the future when I coach basketball.
Overall, both models have their place in the classroom, and it's a shame that more of my teachers didn't use them when I was growing up. I don't think that either 1 is the complete answer for every class and some classrooms will need more of each but I plan to efficiently combine both into my classroom when I become a teacher.
Thanks for the awesome year.

Thursday, 15 November 2012

More TGFU Tactical Games

Game Type: Net / wall games
Tactical problem: Learning to set up for an attack
Game #1: Over the Top

Playing area: in the gym or outside

Safety: No overhand serves permitted and the player that are at the net are aware of the person serving to deflect the ball if it is hit towards them.

Equipment: 1 Gator ball

How to play:


Two players stand in the middle of rectangle on centre line to form the net.
Teams are one each side of the net, facing each other.
Game begins when Team 1 serves the ball over the net to the other side.
Net players must stay on the centre line and attempt to block the serve.
Receiving player catches the ball, passes it to his partner and then his partner serves the ball underhand back over the net.
Point is scored if ball lands on the floor within the other team’s court.
Play continues until ball goes out of bounds, hits the floor, or is intercepted by the net players.
Rotate positions (i.e. net players and players) after 5 points are scored by one team or if the blocking pair blocks a serve

Variations:

Allow one bounce and players use bumping skills and/or setting skills to pass to teammate or to send over the net.
Modify the number of players.
Modify the size of playing surface.
Modify the type of ball (e.g. beach ball or rubber ball).


Game #2: You’ve Been Served

Playing area: in the gym or outside on a tennis court

Safety:  make sure that no students are in the path of the balls being served.

Equipment: 6 Hoops, Balls (volleyballs, Gator balls, rubber balls, beach balls, wiffle balls)

How to play:
Set up on a tennis court with 6 numbered hoops on the court opposite the participant.
The participant will attempt to strike and send a ball into one of the target hoops.
Once a ball has landed in one of the hoops, that hoop is now out of play.
How many serves does it take to hit all 6 hoops? Play a number of times and try to reduce the number of trials it takes to have the ball land in each of the 6 hoops.


Variations:

Speed Serve: Set a time frame - can you hit all six hoops in under a minute?
You've Been Served - Badminton Style: How many trials does it take to land a badminton birdie into each of the 6 hoops on a badminton court.
Defender You've Been Served - A player attempts to defend each of the hoops to avoid ball either landing inside the hoop or returning a serve after it lands inside one of the hoops

You've Been Served for Points - Assign a point value for each of the hoops ... players try to score as many points as possible with 10 serves ... players are allowed to hit the ball to the same hoop more than once

Sunday, 11 November 2012

TGFU Tactical Games





Tactical problem: attacking the goal




Speed Ball

Equipment Playing Area, Basketball hoops, Goals
(benches, hockey nets, etc.), Pinnies, Ball

Rules of Play
• Class is divided into two groups
• Each team has a basketball net at the end line of the
playing area and two goals (bench, hockey net, etc.) for
each end corner of their half of the playing area.
• Teams pass the ball around in the air, like in basketbal(but
no bounce pass).
• If the ball falls to the ground, it is now played as a soccer
ball.
• A player may kick a ball into his or a teammates hands, but
may not pick up the ball.
• If a ball is kicked or thrown into the basket, that team
receives 2 points.
• If a ball is kicked into a corner goal, that team receives 1
point.
• The goal is to score more points than the opponents.
Variations and Progressions
• Number of passes before scoring
• Time limits
• Points (ex.:3 points per basket made, 2 points for goal
scored or ball hitting baskets rim, 1 point for ball hitting
backboard).
• Types of passing.
• Allow ball to touch floor once.

 Noodle Invasion
 Equipment 30 Pool noodles, 3-4 Gator Balls and Pinnies
Rules of Play
• Divide the players up into two equal teams, place them on
opposite ends of a half sized gymnasium and have them
place 15 short pool noodles (10 inches) on each end in a
line.
• Use paper-rock-scissors to see which team will start off
with the ball. The pool noodle targets are to be knocked
down by the attacking team in order to score points.
• No locomotor movement is allowed with the ball, and three
passes must be made before a player can shoot at a
noodle. Players can only use warm defense to defend a
player with a ball and must be at least an arms length
away.

Variations and Progressions
• The addition of a crease in front of the noodles in which
offensive players are not allowed to enter will encourage
passing and setting up plays in order to score.
• Setting a time limit for the amount of time a player can hold
onto the ball and setting a limit on the amount of steps a
player can take when in possession of the ball will increase
the games complexity.

Friday, 2 November 2012

Game Performance Assessment Instrument

A GPAI or Game performance assessment instrument is a very useful tool in instruction or of the necessary skills involved in a specific sport. The assessment consists of a qualitative analysis of an individual’s performance from their skill acquisition during an introduction to a new set of skills in a new or unfamiliar sport. The assessment is produced by focusing on a specific tactical problem in a sport and determining whether or not the student or player on a team has learned skills necessary to solve the tactical issue or issues presented in the GPAI. This determination is usually done with a pre printed evaluation of the skills so that the instructor can write comments on the level of the individuals’ performance and they can also provide a quantitative analysis rating scale (ie 1 to 10) to demonstrate the level of skill related to solving a tactical issue. GPAIs can be beneficial for students and athletes to assess skill levels from a skilled instructional point of view.

The follwing is an example of a GPAI for baseball:
The tactical problems that are assessed are:
Offense:  accuracy and proper form while trying to hit a moving target / timing of when to run from base to base.


Defense: knowing how to close space and read the play based on the batters position/ timing the catch or fielding of the ball to the bases.